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3d réalisation

3d réalisation
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13 septembre 2023

Unity impose une taxe à l'installation aux développeurs de jeux vidéo et risque un exode massif

Les développeurs de jeux vidéo sont en colère. Unity Technologies, qui développe l'un des moteurs de jeu les plus utilisés dans l'industrie vidéoludique, a annoncé la mise en place d'une taxe en fonction du nombre d'installations d'un titre qui s'appliquera dès le 1er janvier 2024 et concernera toutes les applications utilisant son moteur, même celles sorties il y a des années.

https://www.usine-digitale.fr/article/unity-impose-une-taxe-a-l-installation-aux-developpeurs-de-jeux-video-et-risque-un-exode-massif.N2170437

>Unity Game Engine Alternatives

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13 août 2023

Most Underrated Game Engines

11 août 2023

A New Dawn Of OPENSOURCE 3D Interchange Is Here!

8 août 2023

Turn your AI images into CG movies [Workflow Video]

18 juin 2023

MetaHuman d'Epic : de la capture à l'iPhone à l'animation photoréaliste

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11 juin 2023

This is How you Save a Ton of time of 3D Modeling | Kitbashing

9 juin 2023

An introduction to Shader Art Coding

30 mai 2023

Creating Effects in VFX Graph VS Particle System

24 mai 2023

what is Unity DOTS/ECS

Unity DOTS (Data-Oriented Technology Stack) or ECS (Entity Component System) is a programming framework used in the Unity game engine to optimize performance and scalability for creating high-performance games and simulations. It is designed to efficiently utilize modern hardware architectures, such as multi-core CPUs and GPUs.

In traditional game development, objects in a game are typically represented as complex and interconnected entities. However, this approach can become inefficient when dealing with large numbers of objects and complex behaviors. Unity DOTS/ECS offers an alternative approach that focuses on data-oriented design and parallel processing.

In ECS, the game world is composed of entities, which are essentially containers for components. Components represent the data associated with an entity, such as position, velocity, or appearance. Systems define the behavior or logic of the entities by processing their components.

The key benefits of Unity DOTS/ECS include:

  1. Performance: DOTS/ECS leverages data-oriented design and parallel processing to maximize performance on modern hardware. It allows for efficient use of multiple CPU cores and takes advantage of GPU compute power.

  2. Scalability: With DOTS/ECS, it becomes easier to handle large numbers of entities and objects in a game without sacrificing performance. The framework scales well and allows for efficient processing of massive amounts of data.

  3. Code maintainability: The separation of data (components) and behavior (systems) makes the codebase more modular and easier to maintain. It promotes better code organization and reduces dependencies, making it easier to understand, modify, and extend.

  4. Platform compatibility: Unity DOTS/ECS is designed to work across different platforms, including PC, consoles, mobile devices, and more. It allows developers to target a wide range of devices without significant code modifications.

  5. Integration with existing Unity features: DOTS/ECS can be integrated with existing Unity features, allowing developers to gradually adopt the new framework while leveraging their existing knowledge and assets.

It's important to note that Unity DOTS/ECS introduces a different programming paradigm compared to traditional Unity development. It requires a solid understanding of data-oriented design principles and may have a steeper learning curve for beginners. However, it offers significant performance benefits and is well-suited for large-scale projects where performance optimization is crucial.

what is data-oriented design principles?

Data-oriented design (DOD) is a programming paradigm that emphasizes organizing and designing software systems around the efficient utilization of data. It focuses on structuring data in a way that maximizes performance, cache coherence, and data locality.

Here are some key principles of data-oriented design:

  1. Data Layout: DOD emphasizes arranging data in memory to optimize for cache utilization and minimize memory access latency. It involves grouping related data together, ensuring data is stored in a contiguous or compact manner, and minimizing indirections or pointers.

  2. Data Locality: DOD aims to improve performance by maximizing data locality. This means accessing data that is close together in memory, which reduces cache misses and improves CPU cache utilization. By organizing data to be processed together, DOD reduces memory latency and improves performance.

  3. Batch Processing: DOD encourages processing data in batches rather than individual elements. Instead of iterating over each object separately, operations are performed on multiple objects simultaneously, taking advantage of parallelism and vectorization capabilities of modern processors.

  4. Entity Component System (ECS): ECS is a core concept in DOD. It separates the data (components) from the behavior (systems) and organizes the software around entities that are composed of specific sets of components. This allows for efficient processing of entities and promotes modularity and scalability.

  5. Minimize Branching and Conditionals: DOD advocates for reducing branching and conditional statements in performance-critical code. Branches and conditionals can hinder performance due to pipeline stalls and branch prediction misses. DOD focuses on designing algorithms and data structures that minimize the need for branching.

  6. Data-Driven Design: DOD promotes designing systems that can be easily driven and modified by data. It involves creating flexible and configurable systems that can adapt to different data inputs and requirements without requiring significant code changes.

By following these principles, data-oriented design aims to improve performance, scalability, and maintainability of software systems, particularly in performance-critical domains such as game development, simulations, and scientific computing.

23 mai 2023

How NeRFs Helped Me Re-Imagine the World

https://developer.nvidia.com/blog/how-nerfs-helped-me-re-imagine-the-world/

Why have images not evolved past two dimensions yet? Why are we satisfied with century-old technology? What if the technology already exists that’s ready to push the content world forward and only requires a camera? That technology is neural radiance fields (NeRFs).

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