balles rebondissantes dans boite:test collision et physique
je vais essayer de realiser les tests de collisions en glsl mais je ne sais pas si c'est possible
à premiere vue pas possible ( reste la lecture et ecriture texture a examiner)
attendre webassembly
https://msdn.microsoft.com/fr-fr/library/gg193985(v=vs.85).aspx
https://blogs.msdn.microsoft.com/faber/2013/01/09/elastic-collisions-of-balls/
http://stackoverflow.com/questions/345838/ball-to-ball-collision-detection-and-handling
http://www.gamasutra.com/view/feature/131424/pool_hall_lessons_fast_accurate_.php
http://nullprogram.com/blog/2014/06/29/
http://stackoverflow.com/questions/3232318/sphere-sphere-collision-detection-reaction
http://www.opengl-tutorial.org/fr/intermediate-tutorials/billboards-particles/particles-instancing/
https://directtovideo.wordpress.com/2009/10/06/a-thoroughly-modern-particle-system/
https://learnopengl.com/#!In-Practice/2D-Game/Collisions/Collision-detection
https://www.mat.unical.it/~donato/teaching/2016-2017/cggpgpu/offline%20learnopengl.pdf
http://stackoverflow.com/questions/8467374/how-to-detect-collision-in-webgl
http://stackoverflow.com/questions/345838/ball-to-ball-collision-detection-and-handling?rq=1
https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection
http://ogldev.atspace.co.uk/www/tutorial28/tutorial28.html
http://nehe.gamedev.net/tutorial/collision_detection/17005/
https://www.opengl.org/discussion_boards/showthread.php/169832-Ball-to-Ball-Collisions